World Map · Orbis Continent(奥尔比斯大陆)

Hand-sketched by 灯瀑港看门人 from in-game cartography. Blocks are approximate — like a player notebook, not satellite imagery.

N ↑
click blocks or markers

Frostspine Range

Chapter 3

Danger 3/5|6 teleport towers

Snow ridge in the north. Mining nodes everywhere, and the Frostmine hidden duel that unlocks Ozren. Bring warm food or the stamina drain will annoy you.

  • ★ Frostmine (hidden duel → Ozren)
  • ★ Best ore farming loop on the continent

The Sunken Shelf

Chapter 5 (waterbreathing charm)

Danger 3/5|2 teleport towers

The drowned shelf off the west coast. Two hidden dungeons and the world boss Undertow Matriarch live down here. The community found the second dungeon 9 days after launch.

  • ★ Sunken Cathedral (hidden dungeon)
  • ★ Drowned Arsenal (hidden dungeon)
  • ★ Undertow Matriarch (world boss)

Greenreach Vale

Chapter 2

Danger 1/5|8 teleport towers

Green starter valley. Wind temple, bard camp, and the tutorial-tier commissions that quietly fund your first +9 enhancements.

  • ★ Wind temple challenge (Galeweave bow)
  • ★ Sylse & Fenn recruitment

Lampfall Harbor

Chapter 1 (start)

Danger 1/5|5 teleport towers

Home port. Waterfall of lanterns, the commission board, the smithy, and Onette's story. You will fast-travel here roughly nine thousand times.

  • ★ Commission board (merits → gear)
  • ★ Dario joins after Chapter 3

The Hollow Marsh

Chapter 3

Danger 2/5|4 teleport towers

Fog swamp with the church of Dawn, the hooded merchant, and Nyx's hidden questline. Poison ticks are real; pack antidotes or pack patience.

  • ★ Hidden quest: hooded NPC (→ Nyx)
  • ★ Iris recruitment at the church

Cinderpeak

Chapter 4

Danger 4/5|3 teleport towers

Active volcano, Ashborn gear, the Colossus. Heatstroke mechanic halves your stamina bar midday — plan boss attempts for in-game evening.

  • ★ Ashen Colossus (world boss)
  • ★ Miner rescue → Cassia

Skyway Ruins

Chapter 6

Danger 3/5|4 teleport towers

Floating causeways and parkour puzzles. The central spire chest holds Gatewarden's Oath. Gravity here is "suggestions only".

  • ★ Parkour chests (Skypath Runner set)
  • ★ Astronomy puzzle (Skyglass Astrolabe)

Dragonwake Wastes

Chapter 7

Danger 5/5|2 teleport towers

Endgame badlands where the dragon literally wakes up during Chapter 7. World boss, Dragonwake Sigil gear, and the difficulty wall that made Mirelle relevant again.

  • ★ The Dragonwake (world boss, endgame)
  • ★ Chapter 7 finale arena
⚠️ Community dispute:"Best region" poll on the community hub: Lampfall wins on nostalgia, Sunken Shelf wins on loot, and Cinderpeak wins on "where my gold went".
💬 Editor's note: The map blocks are drawn by memory and stubbornness. If a block is two pixels off, the comments section will hear about it, and then we will fix it, reluctantly.
“Skyway Ruins gravity is "suggestions only". I fell off the central spire with the chest IN HAND. The chest respawned. My dignity did not.”
— Bilibili player @天道快递员, Aug 2026
📌 Exact teleport-point coordinates and resource node maps are not done yet. Waiting for a bigger contributor.